AI Insights · Timothy · October 2022
Top 5 Racing Games Performance in Chile Q3 2022
In Q3 2022, the top 5 racing games in Chile showed varying trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance.
Performance of Top 5 Racing Games in Chile for Q3 2022
In the third quarter of 2022, the top racing games in Chile demonstrated diverse patterns in downloads, revenue, and active users, according to Sensor Tower data.
Race Master 3D - Car Racing
This game from SayGames LTD saw a peak in weekly downloads at around 47.6K in mid-July, followed by a decline, ending the quarter with approximately 13.1K downloads. The weekly revenue fluctuated, peaking at $421 in early August and then dropping to $127 by the end of September. Active users decreased from around 148.6K in late June to approximately 109K by the end of the quarter.
Snow Race!!
Published by GOODROID,Inc., this game experienced a significant spike in weekly downloads early in the quarter, reaching around 51K in mid-July, before tapering off to about 11.8K by the end of September. Active users followed a similar trend, peaking at approximately 56.7K in late July and then decreasing to about 20.9K by the end of Q3.
Bridge Race
SUPERSONIC STUDIOS LTD's game saw a steady increase in weekly downloads towards the end of the quarter, from approximately 23.9K in late June to around 21.2K by late September. Weekly revenue showed minor fluctuations, peaking at $105 in early September. Active users rose from about 98.7K in late June to around 104.5K by the end of the quarter.
Shell Racing
This game from BrandBase experienced a notable surge in downloads in early August, peaking at approximately 73.8K, but then declining to around 3.4K by the end of September. Active users mirrored this trend, with a peak at about 85.2K in early August, dropping to approximately 25.1K towards the end of the quarter.
aquapark.io
Published by Voodoo, the game saw its weekly downloads peak at around 21.2K in mid-July, before decreasing to about 8.9K by late September. Revenue remained relatively low and stable, peaking modestly at $24 in mid-August. Active users peaked at approximately 117.8K in mid-August and then declined to around 80.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.